构造器模式
Constructor Pattern
知识点一:有四种方法可以把键值对赋值给一个对象
//ECMAScript 3
//1. 点语法
// Set properties
newObject.someKey = "Hello World";
// Get properties
var value = newObject.someKey;
// 2. 中括号访问
// Set properties
newObject["someKey"] = "Hello World";
// Get properties
var value = newObject["someKey"];
//ECMAScript 5
// 3. Object.defineProperty
// Set properties
Object.defineProperty( newObject, "someKey", {
value: "for more control of the property's behavior",
writable: true,
enumerable: true,
configurable: true
});
// 4. Object.defineProperties
// Set properties
Object.defineProperties( newObject, {
"someKey": {
value: "Hello World",
writable: true
},
"anotherKey": {
value: "Foo bar",
writable: false
}
});
知识点二:简单的构建模式
function Car( model, year, miles ) {
this.model = model;
this.year = year;
this.miles = miles;
this.toString = function () {
return this.model + " has done " + this.miles + " miles";
};
}
// Usage:
// We can create new instances of the car
var civic = new Car( "Honda Civic", 2009, 20000 );
var mondeo = new Car( "Ford Mondeo", 2010, 5000 );
// and then open our browser console to view the
// output of the toString() method being called on
// these objects
console.log( civic.toString() );
console.log( mondeo.toString() );
知识点三:带原型的构建模式
function Car( model, year, miles ) {
this.model = model;
this.year = year;
this.miles = miles;
}
// Note here that we are using Object.prototype.newMethod rather than
// Object.prototype so as to avoid redefining the prototype object
Car.prototype.toString = function () {
return this.model + " has done " + this.miles + " miles";
};
// Usage:
var civic = new Car( "Honda Civic", 2009, 20000 );
var mondeo = new Car( "Ford Mondeo", 2010, 5000 );
console.log( civic.toString() );
console.log( mondeo.toString() );
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